Yo! Noid III: Your ass gets destroid
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Yeah but where's Yo! Noid 3
What controller support was this specifically for? Because it seems like it's just assigning things at random and I can't get it to remap properly because it thinks there's input when there isn't.
I dont know if this is a problem with anyone's else game but when the game starts and finishes the first cut scene the camera will be spinning and i am not using a controller on windows 10
a u t o s a v i n g .
Ahead of its time. An essential part of every gamer's arsenal.
Does anyone know why the camera constantly revolves around the Noid when you start the game? I'm using my PS4 controller on my laptop with a touchscreen. I'm still unsure what is causing it though.
Does anyone know how to save the game on windows? I’ve looked everywhere and I still have no idea why it won’t save.
will the game of a year come to mac
Does this work with 32 bit computers? (i am on windows 7)
when will a remastered version come for mac?
im having some problems downloding the game
I never noticed the New Game + feature before!! Did a Green run. Now I need to figure out what the other three mysteries are...
Hey, is there a way I can invert the camera's y-axis?
this could be a ps1 game.
i have been possessed
Guys! I found secret pizza chicken where Anais is.
Also that unreachable cable lift behind a wall near the space rocket? And also that house you only see when you're flying off to the moon? How do you get there! And is it possible to unlock more than one new character for New Game +? That's all I have to say to this long dead comment section, thank you. Game's great.
yo noid regular mode: ps one graphics
yo noid remasterd: HOLY SHIT ITS DEM DREAM CAST GRAPHICS BOI
Does anybody have a list of the Unity plugins used? I THINK they were in the endgame credits.
finally i have beaten this game it was pretty fun and pretty good too
Please make a bigger collect-a-thon game, It would be incredibly awesome!
one of the most influential video games ever made
How do I play this? Trying to click it simply flashes the command window, then nothing.
Thank you for making this. Its made my day better
Can you build a Mac version of the remaster?
We're working on it! Apologies for the delay.
umm i dunno what to do about the controls since the only conroler i have is ps 3 controller only the left analog seems to work halp pls
I know GC controller aren't supposed to be supported for this game, but could that be a thing in the next update? I think I got most inputs mapped correctly except for Sprint. Nothing works for Sprint.
I think I've got my gamecube controller firing properly, I can send you a screenshot of my bindings I think? (I'm using the official adapter and the driver built for it)
Recorded a playthrough, had a blast! Well, other than the temple, lol. The use of the retro aesthetic was really on point, few games handle that half as well.
Are the joycons compatible with this? Im having some trouble with it, I cant really change the inputs and the only thing i can do with the joycons is jump, im on the mac build btw. Thanks!
Indeed this is good, i'd like to know on what engine this was made because of some cool details like the textures stretching from the Playstation, this is a neet little detail, i wonder how it was made
Finally beat this wonderful game. Thank you so much!
I downloaded the Mac version and when the opening cutscene finishes, the gameplay doesn't show up, it's blocked by a black screen. I've tried every resolution possible, and it still won't work. Can you fix this?
Picked it up expecting an interactive shitpost but got a genuinely enjoyable and incredibly well put together game instead. The shitposting just adds to it.
I downloaded this game for the shits after seeing a giant noid on Harrison's twitter that someone retweeted, but this game is legitimately awesome! Hats off to the whole team.
I have a question:
Will this run on my PC?
Intel HD Graphics (1st Gen)
Intel Core i3 M370 2.4 GHz
4 GB RAM
The wall-running wall-jumping rope-swinging combo platforming is too fun. I haven't played a ton of 3D games that have this many moves. I felt as though this got me a little closer to platformer enlightenment. Seriously, from a technical standpoint this is pretty impressive. I have no clue how to code most of these type of physics.
EDIT: Looking at the credits I found a Unity plugin, Super Character Controller. Gotta check this out...
For some reason, when playing with an x-box controller the buttons don't work. And when I did a controller test it showed all of the buttons working perfectly. Can anyone elaborate?
For some reason, Unity reads XBox controllers wrong. Because the XBox controllers have analogue triggers, Unity counts them as analogue sticks, and maps walking to them. When I tried with my controller, pressing down the right trigger both moved the camera down and made me move right, while letting go of the right trigger moves the camera up and makes me move left. I'm pretty sure you can fix it in the input tab when launching the game (Although, doing so on my mac causes the program to freeze)